This week we dug into the world of comics, film and role playing games (Both Live action and pen and paper) in search of interesting input, ideas and in order to expand our vocabulary and understanding of ways of communicating meaning to the viewer/player.
All three of these subjects gave unexpectedly positive results especially when it comes to understanding the concept of Diegesis. It seems as though insights gained from these different areas will blend together well and form a good framework for the rest of the thesis.
The game study is coming along fine, and we have, as of today, analyzed 12 games - and patterns are really starting to emerge when it comes to charting the design space.
Friday, January 30, 2009
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