Friday, January 23, 2009

The Auditory Dimension, Part II

It seems like most written material covering a deeper exploration of audio as an information channel comes from the 'games for visually impaired' community. The authors of this Gamasutra article reflects on game audio by looking at the results of developing a blind-accessible first-person 3D game. Might spur some ideas for us.

http://www.gamasutra.com/view/feature/3493/playing_by_ear_using_audio_to_.php

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