This article looks at a model for understanding how time can be understood in a game context. This article might be relevan when dealing with save/load functions in a game menu. If nothing else it provides a vocabulary for discussing time in game contexts.
http://portal.acm.org/citation.cfm?id=1231894.1231902&coll=GUIDE&dl=ACM&CFID=18398977&CFTOKEN=12539952
Friday, January 16, 2009
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