The following article deals with problems concerning player embodiment in first person game worlds and might be of some relevance, especially if we are considering games like Mirror's Edge, where embodiment is a key factor for increasing player immersion.
http://portal.acm.org/citation.cfm?id=1234341.1234359&coll=GUIDE&dl=ACM&CFID=18398977&CFTOKEN=12539952
Friday, January 16, 2009
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