An article on flow in games, and games and player interaction as information systems. It covers information processing on a cognitive level, and connects flow to information systems, which makes it seem highly relevant.
http://portal.acm.org/citation.cfm?id=1371216.1371223&coll=Portal&dl=GUIDE&CFID=18428489&CFTOKEN=57378857
Showing posts with label Flow. Show all posts
Showing posts with label Flow. Show all posts
Tuesday, January 20, 2009
Wednesday, January 14, 2009
Book list
A selection of interesting books from: http://wordsonplay.wordpress.com/2008/07/30/the-secret-books-of-game-design/
1. "Understanding Comix" by Scott McCloud
2. "Flow: The Psychology of Optimal Experience” and/or "Beyond Boredom and Anxiety" by Mihaly Csikszentmihalyi
3. “The Design of Everyday Things” by Norman
1. "Understanding Comix" by Scott McCloud
2. "Flow: The Psychology of Optimal Experience” and/or "Beyond Boredom and Anxiety" by Mihaly Csikszentmihalyi
3. “The Design of Everyday Things” by Norman
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