Thursday, January 15, 2009

Signifiers and Affordance

In the article "Signifiers and Affordance" (interactions dec 08) Norman talks about the importance of including signifiers in designs. Signifiers are things like an empty train platform - signifying that the train has just left and a flag, showing wind strength and direction. Non of these things are specifically designed with these signifying properties in mind but are still very usefull to us in every-day life.

This idea of "unintentional" signifiers is something that might be very usefull in a HUDless game environment and something I think should be emazised in our thesis.

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