In the article "Signifiers and Affordance" (interactions dec 08) Norman talks about the importance of including signifiers in designs. Signifiers are things like an empty train platform - signifying that the train has just left and a flag, showing wind strength and direction. Non of these things are specifically designed with these signifying properties in mind but are still very usefull to us in every-day life.
This idea of "unintentional" signifiers is something that might be very usefull in a HUDless game environment and something I think should be emazised in our thesis.
Thursday, January 15, 2009
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