In this "article" summarizing the book "New Vocabularies in Film Semiotics", I came across an interesting view on film as a media. According to the author, film has five tracks that can be used to convey meaning to the viewer:
1. Moving images
2. Dialogue
3. Noise (environmental sounds)
4. Music
5. Text
All these tracks are shared with Games as a medium. However, games have at least 3 more tracks at its disposal, that I can think of:
6. Responsive behavior (the game world responds to your actions and you are forced to respond in return),
7. Haptic feedback (Rumble)
8. Non-diegetic elements (the HUD and menus).
This might be something worth looking further into IMO....
Subscribe to:
Post Comments (Atom)
No comments:
Post a Comment