Tuesday, March 10, 2009

Immersion user study tied to imagination, challenge and perception

In the article mentioned in the previous post, the authors also conducted a user study partly with the purpose of proving their sensory/imagination/challenge gameplay model. The results of the study show the balance between the three different gameplay experiences for a number of games:


While the results of this study shouldn't in any way be taken for the absolute truth (and I'm a little bit skeptic to the sensory immersion category as it only seems to take the pure audiovisual quality of the game into account), it's interesting to see that in games like Halflife 2 and Halo 2, players are immersed through challenge rather than imagination.

http://www.uta.fi/~tlilma/gameplay_experience.pdf

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