In his dissertation Ulf Wilhelmsson has this to say about the difference between a first-person game and a so called subjective shot in a movie.
" In a movie, it is the lack of motor control, motor access to the diegetic environment that makes us wish for a visual presence of a protagonist. Computer games, on the other hand, will afford motor control. A lack of bodily presence and a lack of motor control is the very basis for a ”subjective shot”. It is what makes the shot subjective. "
This might be worth putting into the report when/if discussing the relationship between films and games.
Ulf goes on stating that it is the motor-link between player and what he calls Game-Ego (the object in the gameworld that the player has direct control over) that is the foundation of what we call game engrossment/immersion.
"The body of a Game Ego is anchored, it is made manifest, through the tactile motor/kinesthetic link between the game player and the game environment. We are really there. The concrete actions taken by the game player are the foundation for the identification with the abstract cognitive model of a Game Ego. It does not matter whether the movement is performed in 2-dimensions or 3-dimensions, as long as it is direct. The game player imagines him- or herself as moving in the environment. The color depth, i.e. the amount of colors, is also not important. Two colors are enough. As soon as something is possible to be perceived, to be something separated from its environment, it gets to be an object. It gets to be a PART in a PART–WHOLE configuration."
Tuesday, March 3, 2009
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