Thursday, February 5, 2009

Draft of heat map diagram

To gain a better understanding of the design space in FPS games we decided to make so called heat map diagrams to illustrate the frequency of different design solutions - "messages" are listed on the Y-axis and "the messengers" are listed on the X-axis. Pleas refer to this post for a description of each "messenger".

Red cell = very common
Pink cell = common
Orange cell = quite common
Green cell = uncommon
White = non existent

Here is a draft of the "internal states" heat map - Things happening to the player.
The External states - thing happening in the game worldGoal oriented information
Non diegetic information - Things separated from the game world but relevant to the player.

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