The first days of last week was spent in Stockholm partly brainstorming and getting some insights on user testing, which was an interesting thing to experience. The rest of the last two weeks have been spent tearing down some old walls regarding our design space and our model for distinguishing FPS games from each other (mimicry/competition/vertigo tied to frames) - this is still work in progress, but the last ten blog posts or so are quite illustrative for where we might go. Currently, we feel that fiction and rules is something that should be taken into account - these could somehow be said to be related to mimicry and competition, although it's not the whole truth which makes the process of taking these notions into account a little bit of a bumpy ride. However, as we get nearer a final model of understanding, we feel that we also get nearer the design guidelines that will be a part of the deliverables for this thesis.
We have also thought about different strategies for prototyping ideas (with the aim of user testing them), this according to an earlier post. Next week, we will have a meeting with Staffan, which will hopefully help us wrap things up and move on to new, fresh grounds.
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