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The Disappearing HUD
Wednesday, April 8, 2009
New level-sketch
Here is a new sketch of the level model with a few more layers added. The avatar is placed in between the spatial and internal layer.
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Blog Archive
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2009
(129)
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August
(1)
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June
(4)
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May
(12)
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April
(20)
First user test, observations
Early analysis of the first user test
Improving readability
Hypotheses testing (Week Summary 20/4-24/4)
Week Summary: 14/4-17/4
Tom Chick on affordances (and the lack of them)
Towards guidelines
Affordances analyzed
week Summary: 6/4-(10/4)
Possible UI Concept - Juxtaposition
Possible UI Concept - Neon Showdown
Levels of Affordnace Apmlifications
Game-state feedback and affordance amplifiers
New level-sketch
Determining the UI strategy
Week Summary: 23/3 - 27/3, 30/3 - 3/4
Familiarity over Ease-of-Use.
Framing according to Linderoth
Conceptual view of the UI
Mirros's Edge analyzed using our current model
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March
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February
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January
(39)
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