Another set of user tests have been performed, this week regarding the player-avatar sensory link and especially the way FPS games communicate the feeling of being damaged, and how this is connected to what we call meta-perception. Some of the early conclusions from this test can be viewed in the previous post.
For next week, we will hold our last set of user tests, concerning player interaction with the game space/world, how affordances allowed by the rule framework is communicated by games (Dead Space and Resident Evil 5 are the games used for the test), and player attitude towards different UI strategies regarding this. On monday we will also have a short meeting with Staffan discussing the report outline for the thesis.
Until then, take care and grow lots of plants in case of a zombie invasion!
Friday, May 8, 2009
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